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Age of wonders iii guide10/25/2022 Age of wonders iii guide upgrade#This is topped up with a detailed walkthrough for the campaign in the game - the Commonwealth and Elven Court storylines. Age of wonders 3 trainer 1.700 build 16949 (+eternal realms) Add Gold, Add Mana, Add Research Points, Add Casting Points, Unlimited Map Movement, Level Unit, Max XP, Heal/Super Health, Quick Unit Create, Quick Upgrade Create, Weak Unit, Upgrade Points, Reset Combat. The last but not least is the chapter entitled Combat, which includes all of the information of fighting skirmishes and battles, information concerning sieges and hints that will allow you to win any fight. The chapter entitled Heroes, includes a comprehensive description of the possibilities laid out for the main characters of the game. When you find them, send a peace truce and form an alliance to them with all the resources you have. Start the game, spread your armies out to search for your opponent. Select a small map with resources at their highest and spawning near, and lots of armies to start with. apart from that, you can find here the chapters devoted to the description of races and classes, the units, spells and special skills available for them, which make that class, or race, unique. Host an online multiplayer game with a password, and add an easy bot. Also, this guide includes a detailed description of cities and upgrades, that can be erected. In the chapter entitled World Map, all of the available actions have been described, available on the strategic map, as well as the buildings that you can see in the game. So, in this guide, you can find explanations of the basic concepts in the game, including terminology and the game mechanics. It's pretty obvious when it happens, so make a separate save there if you want to see both versions.This guide for the Age of Wonders III is a description of all of the most important elements of the game, as well as detailed hints concerning both campaigns and their endings. You'll eventually hit a story branch (on the fourth map in both of the original campaigns) which affects how the story, ending and last couple of maps will play out. Your leader hero often changes between scenarios which also resets all the skill points on both heroes affected, remember to reassign them. Keep an eye out for a spell that allows you to summon random mount eggs as it's the most reliable source for them. Try to get flying mounts such as wyverns for as many of your heroes as you can, having a squad of flying heroes speeds things up immensely. Especially useful if you want to stick to one race.īeing aggressive tends to work better than turtling as the enemy usually starts with more cities and will out-produce you in the long run if you don't even the odds in time.ĭon't immediately reload if an essential hero dies in battle, all of your heroes have Resurgence in the campaigns, meaning they'll auto-revive at low health after every battle for as long as you win.Īrtifacts and levels carry over so getting as many as possible before finishing a map is a good idea. Some specializations have spells that change terrain so you can avoid disliked terrain penalties, such as Cleanse Lands in the Creation Adept tree. You can use Migration to change the race of a city to something more appropriate. Try to avoid placing a city for a race in disliked/hated terrain as its economy will tank badly. You can see what they like by mousing over the race's name in the unit panel. Faster healing = More fighting = More loot.Įach race likes one or more types of terrain and dislikes/hates two. It takes time for your units to heal from battle damage, but there are two ways to speed this up: Hero Skills (Archdruid and Theocrat have them) and having units in your army with healing abilities (like the human priest). If you plan to make use of a race's units and cities, it pays to be nice to their independent cities so you can earn more governance points. The game tracks your relationship with each race separately. It's most efficient to give each hero their own army as the army-wide buffs they can give do not stack with other heroes. You're not playing Civilization where you hit end turn until something happens, you should be constantly moving your armies around killing independents to earn EXP and collect resources.ĭon't forget to have scouts (you start with 1 or 2 units you can use for this) who can grab unguarded pickups, locate potential new city building sites and find independent cities for you to conquer/bribe.
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